Description
Dawn of Fantasy is Reverie World Studio's flagship project. It is an innovative Real Time Strategy (RTS) game that represents a significant evolution of the fantasy RTS genre. Our product incorporates many of the successful features of today's most competitive RTS products, but additionally introduces numerous innovative features long-desired by the RTS player community. Aiming for a summer 2007 release, Dawn of Fantasy will contain inventive, exciting new content that will compete with top AAA titles. Utilizing Reverie World Studio's own Mithrill engine, Dawn of Fantasy introduces a city construction system as well as user-friendly Siege combat gameplay. Featuring Elves as a playable civilization as well as Men and Orcs, players battle for supremacy in the magical realm of Mythador, Dawn of Fantasy immerses players in an intense story-driven single player experience and lasting dual-mode multiplayer experience.
Features
- Day/Night Combat – Brings contrast in gameplay and overall strategy
- Three Distinct Races and Civilizations– Elves, Orcs and Humans
- Intense Single Player – Innovation and showmanship delivered in 30 hours of non-linear narratives
- Competitive Online Skirmish – Up to 6 players, with various gameplay modes with guild and user-made scenario support
- Persistent MMORTS Simulation Mode - Never-before-seen in the RTS community, this original MMORTS concept creates a new kind of MMO experience, similar to the questing & PvP structure of MMORPG games, but with RTS gameplay at its core
- Powerful Editor – Advanced and Basic design modes scalable according to each player’s skill level
- Mount, Swim, Run… – Character behaviour and units’ abilities are no longer restricted
- Character Development and Emotions – Characters come to life displaying an array of complex emotions through individual character AI
- Mighty Magic – Powers acquired through character development; burn down cities and bring down whole armies
- Innovative Naval Combat – Possibilities fully explored with beautifully animated ships that act as floating fortresses filled with players’ units
- Siege Innovations – Siege oriented gameplay emphasised removing hassles typically oriented with siege gameplay
- Original Base-Building Approach – Tedious micromanagement aspects of base-building replaced with stronger emphasis on players personalizing each of their buildings
- Army Camps – Allow players to setup temporary camps anywhere
- Complex Economic Model – Combines the complexity of over 10 gathering possibilities with automated simplicity, allowing players the option to micromanage their economy
- Corpse Looting – Recover the majority of a unit’s cost from corpses and recycle resources… gameplay takes on a whole new image
Hardware Requirements
- Microsoft Windows 98/SE/ME/2000/XP Microsoft Windows 98/SE/ME/2000/XP
- Pentium III 450 MHz or better processor Pentium III 450 MHz or better processor
- 128 MB 512 MB
- 1x speed DVD-ROM drive or better 1x speed DVD-ROM drive or better
- 1GB of free Harddisk space 1GB of free Harddisk space
- 16 MB SVGA Graphics Card or better with 32-bit Colour 16 MB SVGA Graphics Card or better with 32-bit Colour
- DirectX 9 Compatible Sound Card DirectX 9 Compatible Sound Card
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