INTO THE PLANET OF THE APES (WELL, NEARLY...)
1. Clinging to a submerged piano(!), Les must reach the surface before the tentacles close in! |
2. Made it! You've escaped the squid, but it's a bit of a case of out of the frying pan into the fire... |
3. Ick! These giant leeches are disgusting - and deadly! Kill them by kicking them before they reach you. |
4. Down boy! Local dogs are prowling, and it'll take more than a bowl of Bonios to keep this one happy... |
TRAPPED - BUT NOT FOR LONG...
1. Caught by the aliens, Les has been stuck in a swinging cage along with a local crim of some type |
2. Your cell-mate wakes you from your troubled sleep - straight into a real-life nightmare! |
3. Time for a bit of a team up! Biding their time, Les and his new buddy make their bid for freedom! |
4. There's a special gun to be grabbed here - you can't overestimate how useful it's going to be! |
1. This electricity in this chamberd charges more than just your hair - and Les just can't get enough of it! |
2. Tahoo! Now holding down fire for a few seconds will shoot out this powerful R-Type-style blast! |
3. These soldiers marching past you in the foreground show some of what Cinematique can do. Good, innit? |
4. Don't worry you're not too likely to get lost. The game is, by necessity, fairly linear in structure... |
1. Whoops! Flood ahoy! Les is about to go swimming, unless he looks sharpish. Your best bet is to turn 'round here and run like hell! |
2. Phew! Looks like our hero was just nimble enough to avoid the torrent of water - this time. Next tricky situation coming up... |
3. Getting past these falling rocks is difficult...at first. Practise (and frequent death) makes perfect. |
4. Right, that's all sorted. Time to wander off and see what other trouble we can get into, I guess... |
1. Think you'll be able to hold your breath long enough to get through this underwater passage...? |
2. Oops! Les plunges to this death for the 123rd time. By now you'll be getting used to this short of thing! |
3. 'Hey, don't leave me!' Don't worry - this Seeming desertion is only part of a cunning plan... |
4. Much later on: Les is now in control of a tank-like thing, driving 'round some sort of Roman arena! |
GOOD, BAD OR UGLY?
It's difficult to classify Out Of This World - nothing quite like it has appeared on the PC (or, indeed, any other console) before. The recent Prince of Persia (see Player's Guide this issue) is perhaps it closest cousin, but only because both games feature brilliant life like animation, and main characters that take a fair amount of getting used to to control. It's not just working out how to get our hero to do something that's tricky here, but when: it's a limitation of this graphics system that it leaves a slight time lag between you telling the guy to do something and him actually doing it. This isn't always a problem, but there are points in the game (the bit where you're trying to dodge falling rocks, say) where you'll need to know his reaction times well enough to compensate, or things will start getting very annoying indeed.
Still, that aside this is gread fun. Out Of This World is playable, enjoyable, very more-ish, and I prefer it to the original Amiga game - mainly because the superior PC Soundtrack really helps build up the atmosphere. Music is used very effectively here, changing pace to suit what's happening on screen, and conveying the feeling of tension brilliantly. Sound used to complement story so well is something of a rarity. True, this version is slower in places (the Amiga is simply a faster machine at handling polygons), but not so much so that it becomes unworkable. Otherwise this is very similar game to the Amiga one, with few graphical changes.
A nicely presented, involving cart, then, but (you guessed it) there's one big problem, and that's the lack of long-term playability. This game simply isn't going to last you a long time. To complete each section, a repetitive trial and error approach has to be adopted - there's no other way to do it - and to make this sort of mucking around acceptable, frequent passwords are given out. The problem this creates, of course, is that with only 14 sections to get through, and so much user-friendliness, you'll finish it in no time. Whether you buy or not depends upon your priorities - it's a lovely game, and a delight to own, but good value it ain't.
Verdict: 81/100
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