CIVCITY: ROME Strategy Showdown

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2:19 AM

Written By Unknown on Wednesday, August 2, 2006 | 2:19 AM

CIVCITY: ROME
Return of the city builder


Rome implements a “civilization” rating, illustrating just one of the
many impacts of Firaxis’ Civ series.


Clicking on citizens or houses provides access to individual workers
or householders. “You can then highlight them, and arrows on the city
map will arc over to show you where they are,” explains Bradbury, “like
where their house is, where their job is, and where they’re going.”


IT’S BEEN EIGHT YEARS AND SLIM PICKINGS SINCE
critically acclaimed Roman-city-forging sim Caesar III let us stroll Rome’s baths, amphitheaters, and coliseums. Original Caesar series designer Simon Bradbury hopes to rekindle builder fans’ interests by melding Caesar’s daisy-chained, structure-driven economy with some of the most popular abstractions from the Civilization series. “The biggest change to come across from Civ has been research,” says Bradbury, outlining aspects of the conceptual symbiosis. “It’s been
a tremendous ‘find’ for us in the city-building world, and it’s frankly strange we didn’t think of it sooner.”

Technology, in fact, plays a major role in tweaking city efficiency all around, like increasing date-farm output, smoothing rough roads to boost unit speed, increasing taxes, streamlining ships, and so on. “We have over 70 things to research and a ton of tempting options,”
says Bradbury. “On any one mission, however, you’re only able to research a few items—thus, you’re forced to think strategically about your mission goals.” It wouldn’t be Civ without wonders, of course. “They’re the only structures in the game that take time to build—but when finished, they confer permanent benefits upon the city,” explains Bradbury. But perhaps the key area in which CivCity: Rome could differ from other builders is the way it adopts the Civ series’ multiple city attributes.

“Factors like city happiness, production, culture, food, and religion won’t just be ‘bottom of the chain’ variables,” says Bradbury. “They’re now entire resource chains in themselves.” Sid Meier’s arm has grown long indeed./Matt Peckham

DESIGNER SIMON BRADBURY HOPES TO REKINDLE BUILDER FANS’ INTERESTS.
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