Goin' Downtown german

Unknown
6:48 AM

Written By Unknown on Friday, July 11, 2008 | 6:48 AM


Goin' Downtown
Play as Jake, a mediocre cop in the year 2072 who finds a mysterious woman unconscious in the street and embarks on a strange adventure.


New York in the year 2072. How often we gamers have gone into virtual action in this cosmopolitan city, I can't say. Not enough anyway. In 'Goin' Downtown' you control the depressive policeman Jake in a New York that, in its pretty, futuristic cel-shading animation, makes the tax payers’ lives more difficult.

The skull drones, Jake hears the traffic bustling outside. He really feels like crap. So, nothing new there... Grumpily he turns on his teledoctor. The device asks him in a robot-like voice about his condition. “Just give me my damn pills...”, is all the thing gets to hear from him. Three antidepressants later he goes out, into the jungle of the metropolis. Outside advertising holograms, speeding-by taillights and, something of a change, a woman in a red dress lying on the ground await him. It is going to be a long day...

Jake is a real poor bastard. He has almost no dough, a broken heart, plenty of worries and he has a mysterious death to solve, which nobody wants to get involved in. No wonder, the deceased had a damned low tax status. She is not worth it, as far the big shots are concerned. Jake sees that differently. Fiercely determined to solve this case, Jake starts his own investigations and gets into a few hairy situations. Not that he doesn't know what to do. Adventure-like, Jake collects all sorts of stuff, combines objects and gets entrapped more and more in the dangerous schemes. At any time he can travel quickly and without difficulty via a city map, and apart from that Jake has the possibility to manually change between night and day. Depending on the time of day, you meet different people in different places. With a diary, the righteous policeman keeps track of the completed and forthcoming tasks.

Jake may be a brave guy, but eventually his pessimism becomes too much. Even if our lawman is a real daredevil, he often spouts dull comments and sayings. In addition, most of the time he sounds as if he got up on the wrong side of the bed with one hell of a hangover. The problems and puzzles are actually not too difficult, almost too easy for veterans. In return, you collect four or five objects in the same place and immediately have to combine and apply a whole load of stuff correctly so that the adventure can continue.
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