Rise of the Triad was the next illogical step in a steady stream of first-person shooters from the ’90s. Originally intended as an expansion pack for Wolfenstein 3D, the gratuitously bizarre anomaly spiralled into its very own game when the “Wolfenstein” part was cancelled. Eighteen years later, something between a remake and a reboot for Rise of the Triad was announced at QuakeCon 2012, which nobody saw coming because… well, why would they?
Curious to see what all this stuff and nonsense was about, I skipped one of QuakeCon’s panels to take a journey with creative lead and Interceptor CEO/President Frederik Schreiber as he showed me around the reimagined madness.
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